In our PS2 keyboard filter project, we've made significant progress in defining states and implementing a main loop that handles key presses. We've also successfully integrated the EEPROM for storing and reading our configured keys, making it power cycle or reset-safe.
The code snippet showcases how we handle different keyboard gestures, including pressing and releasing keys, as well as filtering out unwanted inputs. The program uses an enum to define states, which makes the code more readable and maintainable.
As you read on in this series, you'll learn about the intricacies of EEPROM reading and writing, as well as implementing a scroll lock LED blinking feature. You'll also discover how to create a filter configuration system that allows users to customize their keyboard shortcuts.
Whether you're an experienced programmer or just starting out with Arduino or PS2 programming, this project series is designed to guide you through the process of creating a custom keyboard filter. So, what are you waiting for? Dive into the next part of the series and start building your own PS2 keyboard filter!
If you're looking to create a custom keyboard filter for your PS/2 to USB conversion project, I've recently found an Arduino library that makes it relatively easy. This approach allows you to strip down the example to its bare essentials and integrate your own filter functions.
By using a library like HID-Project, which includes a PS/2 keyboard class, you can create a custom filter that allows you to control which keys are sent through the USB port. This is perfect for those who want more precise control over their keyboard's functionality.
Imagine having complete control over your gaming experience without getting thrown out of games due to accidental key presses. A keyboard filter can help you achieve this. In our series, we'll explore how to design and build such a system from scratch.
The product aims to create a custom keyboard that filters out unwanted key presses, allowing gamers to focus on their game without interruptions. The approach combines knowledge of keyboard mechanics with the flexibility of Arduino programming.
In Phase 1: Design, the author outlines their plan to use PS/2 keyboards for simplicity and ease of implementation. The system will interrupt the connection between the computer and keyboard, filtering out unwanted key presses, and sending only desired ones to the computer.
To make it programmable, the author plans to define multiple sets of filter actions that can be enabled or disabled via keyboard shortcuts, making it easy to customize the experience for each user. This innovative approach allows users to personalize their gaming experience without relying on complicated setup procedures.
Join us as we delve into the Phase 2: Hardware Setup section, where we'll explore the intricate details of tapping wires and setting up the Arduino board to create this unique keyboard filter system.